Workflow & Technical Issues

The Workflow Book

Workflow_Cover_Medium

cv_add_to_cart

Our image files are our art; and if your work is as personal and important to you as it is to me, they’re among our most valuable assets. Understanding how to find them reliably, edit them down quickly, and store them safely, isn’t a luxury, it’s a key part of our craft.

Alexandre Buisse is an outdoor adventure photographer; he spends his time photographing climbers, skiers, and adventure races. He goes – literally – to great heights to get the images he creates for his client and personal work, so he’s appropriately careful with his image files. The Workflow Book will teach you how to ingest, organize, edit, and protect your photographs, and because it’s written by someone who’d rather be out in the mountains making more photographs than sitting in front of his laptop, it’s pragmatic and straight forward.

Buy The Workflow Book before 11:59pm (PST) on April 07, 2014, and you’ll save 20%.  Only $5.6o when you use discount code: WFLOW20

*While The Workflow Book discusses Adobe Lightroom and Photo Mechanic specifically, it was written to teach principles of workflow that apply to whatever software you prefer.

Workflow_Spreads_Stroke_01 Workflow_Spreads_Stroke_03 Workflow_Spreads_Stroke_04 Workflow_Spreads_Stroke_07 Workflow_Spreads_Stroke_08 Workflow_Spreads_Stroke_09 Workflow_Spreads_Stroke_10 Workflow_Spreads_Stroke_11 Workflow_Spreads_Stroke_12 Workflow_Spreads_Stroke_13 Workflow_Spreads_Stroke_14 Workflow_Spreads_Stroke_15 Workflow_Spreads_Stroke_16

cv_add_to_cart

Printing Hokkaido

After narrowing down my Hokkaido work through my edit process, I’m now left with a collection of images to print. Here’s my rough process. 1. Image Prep. I take each image through a final pass in Lightroom’s Develop module. Here are the questions I’m asking myself as I go through the panels. Is my monitor […]

My LR4 Develop Presets Now Available

It’s taken me a little while to update my most frequently used Develop Presets for Lightroom 4. In so doing I’ve collected 36 of my best starting points for development work in LR4, which uses very different stuff under the hood. If you’re using LR4, and you should (honestly, I’m no fan boy, but my […]

Page 1 of 812345...Last »